// TOWN SPECIAL ENCOUNTERS
//    Town 137: Gidrik

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2740,"Zamora");
	set_personality_name(2741,"Bryk");

	set_crime_tolerance(max_crime);

	if (day_reached(120,2))
		wreck_block(32,43,40,51);

	if (day_reached(135,2))
		wreck_block(42,31,50,39);

	if (day_reached(160,2))
		wreck_block(42,21,50,29);

	if (day_reached(180,2))
		wreck_block(13,24,21,33);

	if (day_reached(75,2))
		wreck_block(15,41,23,49);

	if (day_reached(100,2))
		wreck_block(23,41,31,49);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13702,"Rich, but nothing to do.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13702,"I'm out of horses.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13702,"Need to go hunt new stock.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13725,"Not much stock left.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13725,"I make potions.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13725,"I've learned interesting things.");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

